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American Journal Of Social Sciences And Humanity Research

Peer Reviewed | Open Access | E-ISSN: 2771-2141
Published Article

Use Of Gamicification In Literary Education – A Factor In Mastering Teaching Materials

Use Of Gamicification In Literary Education – A Factor In Mastering Teaching Materials

  • Boburjon Tojiboyev
    Independent researcher at Namangan State Pedagogical Institute, Uzbekistan
Gamification simulation motivation

The game scenario, aimed at ensuring the mastery of educational material in the process of literary education, includes goals, tasks, and results within the framework of a problem related to the subject of the work. The teacher should direct these elements to make the lesson content more interesting. It is appropriate to plan interconnected game tasks, the sequential solution of which is considered important to achieve the set goal. This article discusses this.  

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