This article presents a theoretical analysis of the pedagogical affordances of digital interactive games within preschool educational environments and examines their influence on educational effectiveness. The study elucidates how such games contribute to the activation of the instructional process and explores their multifaceted impact on children's cognitive, emotional, and social development. Particular attention is devoted to the conditions under which digital play transitions from recreational engagement to a purposeful pedagogical instrument, emphasising the necessity of intentional design, contextual adaptation, and methodologically grounded implementation.
Pedagogical Affordances Of Digital Interactive Games In Preschool Education And Their Impact On Educational Effectiveness
DOI:
Keywords:
Abstract
Downloads
References
Бaтенова Ю.В. Цифровые интерактивные технологии в детском саду или как оправдать растущие ожидания // Современные наукоемкие технологии. – 2024. – № 9. – С. 79-85. – DOI: 10.17513/snt.40152.
Flynn R.M., Richert R.A., Wartella E. Play in a Digital World: How Interactive Digital Games Shape the Lives of Children // American Journal of Play. – 2019. – Vol. 12, № 1. – P. 54-73.
Guerrero C. I choose you! – Gaming as a digital learning ecosystem for Early Childhood Education: Bachelor’s Thesis. – Finland: Laurea University of Applied Sciences, 2018. – 73 p.
Kankaanranta M., Koivula M., Laakso M.-L., Mustola M. Digital games in early childhood: Broadening definitions of learning, literacy, and play // Serious Games and Edutainment Applications. Vol. II / eds. M. Ma, A. Oikonomou. – Cham: Springer, 2017. – P. 349-367. – DOI: 10.1007/978-3-319-51645-5_16.
Khujamberdieva, S. (2023). Specific tasks of introducing children to literary works. Collection of Scientific Papers «SCIENTIA», (May 5, 2023; Sydney, Australia), 145–147.
Lee L.-K., Wei X., Chui K.T., Cheung S.K.S., Wang F.L., Fung Y.-C., Lu A., Hui Y.K., Hao T., U L.H., Wu N.-I. A systematic review of the design of serious games for innovative learning: Augmented reality, virtual reality, or mixed reality? // Electronics. – 2024. – Vol. 13, № 5. – P. 890. – DOI: 10.3390/electronics13050890.
Prensky M. Digital Game-Based Learning. – New York: McGraw-Hill, 2001. – 464 p.
Resnick M. Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. – Cambridge, MA: MIT Press, 2017. – 304 p.
Sop A., Hançer B. From play to concentration: The effect of digital educational games on preschool children’s attention skills // Journal of Education and Future. – 2025. – № 27. – P. 17-29. – DOI: 10.30786/jef.1459318.