Skip to main content
editor@theusajournals.com | Oscar Publishing Services Journal Home

American Journal Of Social Sciences And Humanity Research

Peer Reviewed | Open Access | E-ISSN: 2771-2141
Published Article

The Role of Online Games in Language Learning: Enhancing Vocabulary Acquisition Through Interactive Learning

The Role of Online Games in Language Learning: Enhancing Vocabulary Acquisition Through Interactive Learning

  • Abduvokhidova Khushnoza Mukhtorali qizi
    Namangan State University, Faculty of World Languages, Senior Lecturer of the Department of English, Uzbekistan
Vocabulary acquisition online games ESL learning

This study examines the role of online games in enhancing vocabulary acquisition among learners of English as a Second Language (ESL) in modern digital learning environments. As educational technologies continue to develop, game-based learning has become an interactive and learner-centered approach that supports vocabulary development and language engagement.

 Using a qualitative literature-based method, the study explores how different forms of online games, including vocabulary games, role-playing activities, and quiz-based platforms, contribute to lexical retention, contextual language use, and communicative development. Particular attention is given to motivational and cognitive factors such as repetition, immediate feedback, and active learner participation. The findings indicate that online games create engaging and meaningful learning environments that improve vocabulary acquisition, increase learner motivation, and support communication skills. However, challenges related to technological access and instructional implementation remain important considerations. The study concludes that properly integrated online games can serve as an effective tool for vocabulary instruction in language education.    

Downloads

Download data is not yet available.

Alqahtani M. The Importance of Vocabulary in Language Learning and How to Be Taught. International Journal of Teaching and Education. 2015. – P. 21–34.

Chen H., Eutsler L. Digital Games and English Vocabulary Acquisition: A Synthesis of the Literature. Journal of Educational Technology. 2020. – P. 56–67.

Clark R. E. Media Will Never Influence Learning. Educational Technology Research and Development. 2000. – P. 21–29.

Deterding S., Dixon D., Khaled R., Nacke L. From Game Design Elements to Gamefulness: Defining Gamification. ACM. 2011. – P. 9–15.

Haan J., Reed W. M., Kuwada K. The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall. Language Learning & Technology. 2010. – P. 74–94.

Nation I. S. P. Learning Vocabulary in Another Language. Cambridge: Cambridge University Press, 2001.

Pintado-Peñaloza J. L., Fajardo-Dack T. M. Vocabulary Acquisition Through Digital Games. Journal of Language and Literacy Education. 2022. – P. 30–45.

Reinders H., Wattana S. The Effects of Digital Games on Interaction and Willingness to Communicate in a Foreign Language. Digital Education Review. 2015. – P. 13–28.

Shen C. W. Adaptive Game-Based Learning and Vocabulary Retention. International Journal of Emerging Technologies in Learning. 2023. – P. 89–98.

Theodorsen L. H. L2 Acquisition from Video Games with Minimal Exposure. Nordic Journal of Language Teaching and Learning. 2015.

Tokarieva L. et al. Educational Benefits of Digital Game-Based Learning: Cognitive and Motivational Perspectives. Educational Review International. 2019.

Uuskoski O. Playing Video Games: A Waste of Time… or Not? Helsinki University Language Centre Publication Series. 2011.

Zou B., Wang D., Xing M. Teachers’ Perceptions and Practices of Using Digital Games for English Language Learning. CALICO Journal. 2019. – P. 72–91.