Skip to main content
editor@theusajournals.com | Oscar Publishing Services Journal Home

American Journal Of Social Sciences And Humanity Research

Peer Reviewed | Open Access | E-ISSN: 2771-2141
Published Article

Awakening Inventive Capabilities in Primary School Students Through Steam Education

Awakening Inventive Capabilities in Primary School Students Through Steam Education

  • Mavluda S. Achilova
    Associate Professor, Doctor of Philosophy in Pedagogical Sciences (PhD), Faculty of Preschool and Primary Education, Chirchik State Pedagogical University, Uzbekistan
STEAM education primary school inventive capability

This article investigates the development of inventive and creative thinking skills in primary school students through the STEAM (Science, Technology, Engineering, Art, Mathematics) approach. Considering the psychological and physiological characteristics of early school-age children, a methodology for creating new structures and models using simple, low-cost everyday materials (cardboard, plastic bottles, wires, clips, etc.) is detailed. The paper presents the pedagogical experimental-test processes conducted by the author, alongside lesson scenarios and the dynamic assessment of students' inventiveness coefficients.    

Downloads

Download data is not yet available.

Law of the Republic of Uzbekistan "On Education". – Tashkent, 2020.

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. MIT Press.

Yakman, G. (2008). STEAM Education: An overview of creating a model of integrative education. Pupils Attitudes Towards Technology Annual Conference, Netherlands.

Ishmuxamedov R., Abduqodirov A., Pardaev A. Innovative Technologies in Education (Practical recommendations for implementing pedagogical technologies in the educational process). – T.: "Iste'dod" Foundation, 2008. – 180 p.

Torrance, E. P. (1974). The Torrance Tests of Creative Thinking: Technical-norms manual. Scholastic Testing Service.

Robinson, K. (2011). Out of Our Minds: Learning to be Creative. Capstone.