
Using Computer Graphics to Enhance Game and Interface Technologies: Methodology and Performance
Abstract
This article explores the methodological foundations of using computer graphics in gaming and interface technologies. The focus is on gamification, augmented and virtual reality, and adaptive interactive interfaces that enhance user motivation and engagement. Examples are provided of CAD applications, VR/AR tools, and game mechanics in educational, engineering, and applied systems. The paper describes architectural, component, mathematical, and algorithmic models used in the development of interactive applications. It demonstrates the potential of computer graphics as a tool for improving user experience and increasing the effectiveness of engineering training.
Keywords
Сomputer graphics, gamification, virtual reality
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