Using Computer Graphics to Enhance Game and Interface Technologies: Methodology and Performance

Authors

  • Dadaboeva Dilnoza Irkinovna Acting Associate Professor at TUIT named after Al-Khwarizmi, Uzbekistan

DOI:

https://doi.org/10.37547/ajast/Volume05Issue05-14

Keywords:

Сomputer graphics, gamification, virtual reality

Abstract

This article explores the methodological foundations of using computer graphics in gaming and interface technologies. The focus is on gamification, augmented and virtual reality, and adaptive interactive interfaces that enhance user motivation and engagement. Examples are provided of CAD applications, VR/AR tools, and game mechanics in educational, engineering, and applied systems. The paper describes architectural, component, mathematical, and algorithmic models used in the development of interactive applications. It demonstrates the potential of computer graphics as a tool for improving user experience and increasing the effectiveness of engineering training.

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https://novaappai.page.link/75vehpA4dykzk8e89

https://ppl-ai-file-upload.s3.amazonaws.com/web/direct-files/15167387/9338af92-673d-460a-ad3f-1e692aa646bc/Ispolzovanie-kompiuternoi-grafiki-dlia-uluchsheniia-igrovykh-i-interfeisnykh-tekhnologii.docx

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Published

2025-05-19

How to Cite

Dadaboeva Dilnoza Irkinovna. (2025). Using Computer Graphics to Enhance Game and Interface Technologies: Methodology and Performance. American Journal of Applied Science and Technology, 5(05), 58–66. https://doi.org/10.37547/ajast/Volume05Issue05-14