
Interactive Module for Studying Orthogonal Projections of a Point with Algorithmic Accuracy Verification on The Flutter Platform
Abstract
The article presents the development of an interactive module for studying orthogonal projections of a point in 3D space. The module is implemented on the Flutter platform and includes coordinate transformation algorithms, projection visualization, and user input accuracy assessment. The scientific novelty lies in the application of interactive learning methods with a Euclidean distance-based error metric. The mathematical basis of orthogonal projection according to GOST 2.305-68 is described, along with an analysis of the approach's effectiveness. The results demonstrate the potential of mobile applications for engineering education.
Keywords
Orthogonal projection, interactive learning, Flutter
References
ГОСТ 2.305-68 ЕСКД. Изображения – виды, разрезы, сечения.
Foley J.D. et al. Computer Graphics: Principles and Practice. – 1996.
Smith J. et al. Interactive 3D Geometry Learning // J. of Engineering Education. – 2021. – №3.
Zhang Q., Wang H. Mobile Learning in Technical Drawing // IEEE EDUCON. – 2022.
B. Usmonov, D. Dadaboeva. An innovative approach to teaching engineering graphics focused on CAD/CAM/CAE systems.- E3S Web of Conferences ICECS'24 , 02005 (2024) https://doi.org/10.1051/e3sconf/202449102005.
Роль обучения cad в подготовке инженерных кадров в области инженерной графики ©. Д.И. Дадабоева. ISSN 2992-9024 (online) 2024, №4 (2)
Article Statistics
Copyright License
Copyright (c) 2025 D.I. Dadaboyeva

This work is licensed under a Creative Commons Attribution 4.0 International License.